R&D: Game Development
Having completed the initial character and environment assets, the next step is to work the character and its assets into UE4 to see her in action. The following project documentation is a WIP that explores player character controls, UI, game logic, Niagara particle effects, and environment development. The current environment is a procedural sandbox I've created in Houdini and processed through Houdini Engine into UE4. The UI is developed in Affinity before integrating into UE4 Blueprints.
R&D: Houdini Systems
Each of the following collections include several videos documenting exploration of Houdini tools in an effort to document effective strategies with the various tools.