3D view of robe defined in Marvelous Designer.
2D pattern of robe in Marvelous Designer.
Robe further modified in ZBrush, particularly through the use of polypaint to mask and delete edge wear.
This is a material variation as part of the design exploration. Texture and material applied in Keyshot.
Process exploration of sculpting a body framework in ZBrush used to define a draping robe in Marvelous Designer that is brought back into ZBrush for further detailing of wear and age.