Character Modelling

Vanguard Archer: Concept sketch (Affinity Photo) taken through low-poly modeling (Maya), UV layout (Headus), high-poly sculpt (ZBrush), texturing (Substance Painter), rigging (Maya & Mixamo) & some visual effects/ fabric simulation (Houdini)

Concept taken from Houdini through low-poly modeling (Maya), model kit development, UV layout (Headus), high-poly sculpting (ZBrush), texturing (Substance Painter), lighting and effects (Unreal Engine 4), and video/audio composition in UE4.

Kendo Training: Character and process study using a variety of visualization tools to generate (Houdini, Maya, Marvelous Designer, Headus UV Layout, ZBrush, Substance Painter). Rendered in Keyshot.

Character model development using procedural modelling in Houdini. Coat modelled in Marvelous Designer and Houdini Vellum for fabric effects. Rendered with Redshift and video/sound editing in DaVinci Resolve.

American Horror Story Fan Art: Concept by Artist Darrell Abney. Sculpted in ZBrush, retopology and character rigging in Houdini, texture applied in Substance Painter, and rendered in Marmoset Toolbag to showcase breakdown of topology and applied textures.

Swordsman: Period attire generated in Marvelous Designer and ZBrush for composition into an action scene of a duel, rendered in Keyshot.

Swordsman: Period attire generated in Marvelous Designer and ZBrush for composition into an action scene of a duel, rendered in Keyshot.

Character Modelling

Collection of character modelling projects. Video/audio composition in Adobe After Effects.

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