Motion Graphics: Game-NPC I

Exploration of particle system in Houdini for the conceptual design of a massive boss NPC (Non-Player Character) as part of a GDD (Game Design Document) being developed. Generated using Houdini POPs, rendered in Redshift, and composited in After Effects.

Motion Graphics: Game-NPC I

Hans palacios hanspalacios game npc1 002
Hans palacios hanspalacios game npc1 001