Desolate Oasis

This is the course project for my first course (ITGM 505 - Game Art Methods, Winter 2018) in the SCAD graduate program in Interactive Design & Game Development. It provided me with an introduction to various tools and methodology for developing a mood board for an environment, its game assets and production pipeline. It was my first time using the various tools needed to create the scene, including Maya, Mudbox, ZBrush, Marmoset Toolbag, Substance Painter/B2M, World Creator, and Unreal Engine.

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This video is the documentation of the assets and environment developed through the course.

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