Motion Graphics

Experimentation of a growth algorithm programmed in Houdini's VEX. Rendered with Redshift and video/sound editing in After Effects.

Exploration of vellum soft bodies in Houdini. Glasses model was personally modelled and UV'ed in Houdini, then textured in Substance Painter. Rendered with Redshift and video/sound editing in After Effects.

Exploration of FLIP fluid simulations and Redshift material builders manipulation in Houdini.

Exploration of RBD (Rigid Body Dynamics) and FLIP (Fluid Implicit Particles) fluid simulation with enacted forces in Houdini. Rendered with Redshift and video/sound editing in After Effects.

Exploration of coordinating Vellum simulations and effects, including cloth, hair, balloon, and soft body configurations. Burro character modeled and UV'ed in Houdini, textured in Substance Painter, rendered with Redshift & sound/ video editing in AE.

Exploration of Vellum methods and metaball forces in Houdini, along with SFX coordination. Rendered with Redshift and editing in After Effects.

Exploration of vellum methods in Houdini. Rendered with Redshift and video/sound editing in After Effects.

This is a quick exploration of noise variations in Houdini. Rendered with Redshift and video/sound editing in After Effects.

Exploration of particle motion and velocity fields in Houdini with VEX. Rendered with Redshift and video/audio editing completed in DaVinci Resolve.

Exploration of VEX in Houdini to generate animated mechanics; rendered with Redshift. UI development and video/audio editing completed in After Effects.

Exploration of dynamic geometry development programmed in Processing. Post-processing and compositing in After Effects.

Motion Graphics

Collection of R&D projects used for gaining insights into procedural workflows and computational design methodologies.

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