R&D: Particles

Exploration of particle system in Houdini for the conceptual design of a massive boss NPC (Non-Player Character) as part of a GDD (Game Design Document) being developed.

This is a quick exploration of a particle setup in Houdini to mimic fireworks in light of 4th of July and the upcoming 50th anniversary of the first human landing on the Moon. Rendered with Redshift and video composition completed in Nuke.

Collection of research and development output generated through Houdini Particles in an effort to document effective strategies with the various tools.