Part of a WIP, this is my exploration of a workflow from an HDA in Houdini to Unity and augmented reality through Houdini Engine for testing HDA controls and visualizing updates. Augmented reality filmed with an iPad Pro and video/sound editing processed in After Effects.
The intent is to understand the accessibility of HDA parameters in Houdini Engine for user manipulation during runtime of Unity, and particularly through augmented reality. I envision this process as a way of testing HDA's before baking them into assets and scripting potential interactivity actual deployment to an independent augmented reality application.
Versions used in test:
Houdini Engine 3.3.5
Houdini Engine for Unity - Plugin API: https://www.sidefx.com/docs/unity/_plugin_a_p_i.html