HANS PALACIOS
Pipeline Developer / CG Generalist
Works
Process
About Me
Works
Process
About Me
Notes
Interactive Design & Game Development
Traditional & Interactive Narrative
Position Statement: Open-Source Movement
Defining The Digital Medium
Defining Games Via Intrinsic Properties
Facility Management AR App & UI Design Concept
Game Art Methods - Project Postmortem, Part I
Game Art Methods - Project Postmortem, Part II
Contemporary Art
Analysis of Alexander Calder's "10-5-4"
Analysis of Sol LeWitt's Art Process
Analysis of Mel Bochner's "If / And / Either / Both (Or)"
Analysis of Robert Smithson's "Floating Island to Travel Around Manhattan Island"
Analysis of Nam June Paik's "Modulation in Sync: Jacob's Ladder"
Analysis of Martin Wattenberg's "Apartment" & Roy Ascott's "La Plissure Du Texte"
Analysis of Maurizio Cattelan's "Bidibidobidiboo"
Analysis of Joris Laarman's "Digital Matter"
Analysis of Eduardo Kac's "GFP Bunny"
Report
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