- Traditional & Interactive Narrative
- Position Statement: Open-Source Movement
- Defining The Digital Medium
- Defining Games Via Intrinsic Properties
- Facility Management AR App & UI Design Concept
- Game Art Methods - Project Postmortem, Part I
- Game Art Methods - Project Postmortem, Part II
- Analysis of Alexander Calder's "10-5-4"
- Analysis of Sol LeWitt's Art Process
- Analysis of Mel Bochner's "If / And / Either / Both (Or)"
- Analysis of Robert Smithson's "Floating Island to Travel Around Manhattan Island"
- Analysis of Nam June Paik's "Modulation in Sync: Jacob's Ladder"
- Analysis of Martin Wattenberg's "Apartment" & Roy Ascott's "La Plissure Du Texte"
- Analysis of Maurizio Cattelan's "Bidibidobidiboo"
- Analysis of Joris Laarman's "Digital Matter"
- Analysis of Eduardo Kac's "GFP Bunny"