Hans Palacios
Hans Palacios
Pipeline Developer / CG Generalist
United States of America, United States

Summary

I have a strong interest in exploring pipeline development and real-time applications for interactive experiences, optimized workflows, and enhancing value. Using efficiencies in software interoperability and automation, including procedural modelling, strategic programming, strategic user interfaces, machine learning, and real-time visualizations, just to name a few, I am able to achieve optimal workflows to strategically balance time, budget, and quality.

Skills

Procedural ModellingPython ScriptingProcess OptimizationExploratory ResearchProblem SolvingProject ManagementTeam CollaborationVirtual ProductionAugmented RealityMethod Documentation

Software proficiency

Python
Python
Houdini
Houdini
Unreal Engine
Unreal Engine
Nuke
Nuke
Shotgun
Shotgun
Blender
Blender
Maya
Maya
ZBrush
ZBrush
Substance 3D Painter
Substance 3D Painter
C++
C++
C#
C#
Unity
Unity

Reel

Experience

  • Pipeline Developer at Zoic Studios
    January 2022 - Present

  • Unreal Technical Artist at Zoic Studios
    August 2021 - January 2022