Vanguard Archer
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Main weapon asset used to deploy a short- and long-range blast, as well as a shield.

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Secondary weapon asset.

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Concept sketches created to drive the project.

Vanguard Archer

This was a project that I used to refine my skills and methodologies in taking a personally-conceived concept sketch (Affinity Photo) through low-poly modeling (Maya), UV layout (Headus UV Layout), high-poly sculpting (ZBrush), texturing (Substance Painter), rigging (Maya & Mixamo), and some visual effects and fabric simulation (Houdini). Check out my other portfolio entry where this character is further developed in a UE4 game environment: https://www.hanspalacios.com/projects/W2DQED?album_id=1931636

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