Exploration of Houdini to generate a versatile arch hangar building through procedural modelling that can be controlled to define various configurations. All applicable parameters are exposed in an organized user interface. Next steps include folding doors and interior partitions. The HDA is intended to be transitioned to UE4 via the Houdini Engine for game environment use.
UAV: https://www.artstation.com/artwork/XBaRkL
The UAV was modelled entirely in Houdini and textured with Substance Painter. The above link is to the portfolio entry containing more information specifically about that model.