Procedural Modelling: Hangar Building

The Houdini Digital Asset (HDA) includes optimized, nested HDAs for trusses & lights linked to Redshift instance spotlights. Drone model is from a previous Houdini project, included for scale & context.

User interface separated into General tab for typical edits and Advanced tab for refined customization.

User interface separated into General tab for typical edits and Advanced tab for refined customization.

Capture of entire HDA network organization and color-coded notation system.

Capture of entire HDA network organization and color-coded notation system.

Partial close-up view of HDA network to highlight color-coded notation system and overall organization.

Partial close-up view of HDA network to highlight color-coded notation system and overall organization.

Short overview of the high bay round light fixture HDA used for the building lighting.

Short overview of the high bay round light fixture HDA used for the building lighting.

Exploration of Houdini to generate a versatile arch hangar building through procedural modelling that can be controlled to define various configurations. All applicable parameters are exposed in an organized user interface. Next steps include folding doors and interior partitions. The HDA is intended to be transitioned to UE4 via the Houdini Engine for game environment use.

UAV: https://www.artstation.com/artwork/XBaRkL
The UAV was modelled entirely in Houdini and textured with Substance Painter. The above link is to the portfolio entry containing more information specifically about that model.