Exterior Walkway [v2]: Documentation of a small HDA built in Houdini and linked to Megascans assets for use in UE4 via Houdini Engine. Additional parameter controls configured for greater customization.
Exterior Walkway [v1]: Documentation of a small HDA built in Houdini and linked to Megascans assets for use in UE4 via Houdini Engine. HDA uses curve control to define the path and the bridge proximity to define density of surrounding vegetation.
Storage Case: Procedural model configured into variations with different accessories. HDA accessible via Houdini Engine in Unity/UE4. Weapon and accessories in the scene were from my previous project (https://www.artstation.com/artwork/v1JQmY).
Hangar Bay: Exploration of Houdini to generate a hangar bay through procedural modelling that can be controlled to define various configurations. The HDA is intended to be transitioned to UE4 via the Houdini Engine for game environment use.
Procedural Model Assets
Model generation through procedural modelling in Houdini that can be configured into variations. The Houdini digital assets (HDAs) can be integrated through Houdini Engine for procedural control in Unity and Unreal Engine.