Cloak Frame

Exploration of character model framework using a procedural modelling approach in Houdini based on various seed values. This documentation of the creation process provides me with a library of forms to further evolve the character into its rigging and animation. The coat was modelled in Marvelous Designer and textured with an emissive inner lining to illuminate the characters framework. Rendered with Redshift and video editing completed in DaVinci Resolve.