Development of a procedural city geometry network in Blender. Using a few exposed parameters such as width, length, and seed, a variety of city configurations can be visualized. I also added options for some organic curves winding through the city that can be modified individually and still reflect updates in the procedural network.
This was a short experiment of mine in exploring procedural geometry creation in Blender. With my background in Houdini and other procedural modelling tools, this was a great experience to see the potential of a tool like Blender offer opportunities in procedural modelling.