This is my lighting design for a UE4 scene from Epic Games. It was an exercise I completed in the CGMA course "The Art of Lighting for Games". All of the original lighting was removed and the exercise task involved lighting the game environment.
My contribution to this was solely the lighting design and post-processing in UE4, as well as the rectangular wall sconce light fixture that is prominently featured throughout the environment, which I modelled and configured with IES data. All of the other assets and materials were all by Epic Games.