Modelling: Glock 21C Pistol

Brief overview of high-poly geometry broken down into objects for animation coordination.

Brief overview of high-poly geometry broken down into objects for animation coordination.

Project that explores a variety of hard-surface, procedural modelling and material techniques, as well as animating mechanical components. All modelling and UV layout completed in Houdini; baking and materials in Substance Painter; animation in Houdini with Redshift; compositing in Nuke, and video/audio editing in DaVinci Resolve.