Exploration of terrain generation with height map, animated cloud systems, texturing with compositing operators (COPs) linked to rendering operators (ROPs), and optimizing workflow. Terrain generated from height map using Houdini's Mapbox Tools. Animated clouds defined by instantiated VDBs. Subterranean depiction textured with Substance materials processed through Houdini COPs and linked to ROPs for Redshift rendering. Video and audio editing completed in After Effects.